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Compounds

Compounding is a handicrafting system which allows to make clothes and weapons for your character.

Contents:

  1. Compounding basics
  2. Getting materials
  3. Quality of equipment

Compounding basics

Alchemy/Mixing/Compounding.
Allows to craft equipment from different materials.Whole process is based on recipie of material types and their ranks. Stats of output equipment are random within a certain allowed range. Most high rank base materials are coming from Mall alchemist bags. Alchemy skill can improve chance of successful crafting of desired item. Alchemy books are providing guaranteed rank "jump" for ouput compounding item. Quality pills can increase chance of getting good output stats for equipement part.

You can share own experience on our forum Forum > Compounding guides. Also site members can access to compounding formulas of certain types of clothes.

Now let's take a closer look at subject. Below you can see example of main Compounding screen:

 

 

Few moments on which you have pay attention:

  • Max of 3 items per recipie.
  • Result item will be with the same type as Base material. 
  • Alchemy book can be inserted only in special slot for book and will provide fixed rank up.
  • Quality tool recommended to use for final output piece of equipment only.
  • Items which can't be used in compounding has grayed background.
  • Advanced combine button appears after you have claimed Alchemy skill.
     

Compounding allows to synthesize equipment from different materials. Each item in game has rank and certain material type. You can learn it from pop-up box which appears when you putting cursor over any item. For an example, item on picture has rank 21 and made from Silver material:

 

There are total of 7 types of materials in game:

 
Chinese letters Translation
Gold
Silver
Iron
Copper
纖維 Feather
皮草 Fur
Wood

 

To compound new item you have to take at least two items with same or similar ranks. If resulted item has higher rank than base items then compound succeeded. Rank "jump" is the difference between lowest rank material in recipie and rank of output item. Let's set an example:

Making of:
Green velvet light armor (rank 14) recommended to use:
Silver (rank 12) + Feather (rank 12) + Gold (rank 12)
This way its supposed to get a +2 rank "jump".

If resulted item has same or even lower rank than items in recipie then you can consider it as fail. Having higher grade of Alchemy skill does some help in increasing success rate (getting better rank "jump").

Alchemy Skill
GradeSkill EXPBetter chance of rank up
1 20+1
2 20
3 1,292
4 8,037
5 32,267
6 100,075
7 260,375 +2
8 595,934
9 1,237,002
10 2,377,270+3
Total Skill EXP needed: 4,612,292

Note: maximum rank "jump" you can get from per one combining of items is +3.

For further success and raise of "jump" rate Alchemy Book have to be added into certain slot.

 Icon Name Effect
 Alchemy book 1Can be used in compounding;
Result item getting rank addition +1.
 Alchemy book 2Can be used in compounding;
Result item getting rank addition +2.
 Alchemy book 3Can be used in compounding;
Result item getting rank addition +3.
 Alchemy book 4Can be used in compounding;
Result item getting rank addition +4.

These books can be obtained as drops from certain level of mobs (drop rate is VERY low) or from special Mall package.

Particular information by: Shuji

Getting materials

Mainly all high ranked materials are coming from certain bag of game Mall:

Alchemist supply package
Upon opening randomly gives 1 piece of high ranked material (r18, r22, r26) from the list or alchemy book.
Price: 1 Mall point.

Yet while you don't have much money/gold/mall points you can try compound lower level equips using low rank materials (rank 1) which can be simply obtained by mining.
For an example: Gold ore, Silver ore, Iron ore, Copper ore, Feather, Fur and Wood.

Yet while you don't have much money/gold/mall points you can try compound lower level equips using low rank materials (rank 1) which can be simply obtained by mining.

For an example: Gold ore, Silver ore, Iron ore, Copper ore, Feather, Fur and Wood.

  

Rank 2 feather and rank 2 fur types of materials can be bought for silver currency in Grocery store:

When you've acquired some gold currency (whether from instance/event or salary) you can spend it for some average rank materials in Gold mall section.

Materials box (Rank 6).
Contains 3 pieces of different types materials of rank 6. Can be used in equipment compounding.
Price: 30g.
Materials box (Rank 12).
Contains 3 pieces of different types materials of rank 12. Can be used in equipment compounding.
Price: 60g.

For an example: Gold ore, Silver ore, Iron ore, Copper ore, Feather, Fur and Wood.

Quality of equipment

You may notice stats of output items can vary within certain range. In example item with ATK/SPD might get more ATK and less in SPD or other way around. To improve output item's stats we have these pills which offers way better chance of getting max stats for desired item.

 Icon Name Effect

 Quality pillCan be used in compounding;
Improves chance of getting better output stats for equipment;
Should be used in final recipe only.

 Golden quality pillCan be used in compounding;
Gives 2 items of same kind as result of compounding.

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