Norn Saber Online Gamebase

Magical skills

This section will take a closer look on magical attack skills which are dependant on MATK attribute.

Contents:

  1. Magical skills review
Magic skills:
  1. Earth flaming / Molecular lightning
  2. Devil seal attack
  3. Judicatory lightning
  4. Meteorite / Avalanche
  5. Perfect - Meteorite / Perfect - Avalanche
  6. Hell fire / Hell freeze

Magical skills review

Hello mysterious little wizard. When you decide to become a mage you made a good choice. Well, theres a bit more things where mages are better but mainly due to their range of attack. As you may find out earlier - mage damage skills use MATK attribute as base. And this can be increased mainly adding points on INT stat. Building up your MATK at early levels of game is a significant matter cause availability of 1 hit kill mobs at almost fully rely on your damage. For that moment your pet is quite rookie to do assist you anyhow good (As it was said before SPD to outspeed mobs is easy to get with very simple and cheap SPD clothes which are easy to compound).

Now few words about how does it feels like to be a mage. As you already know NSO has ability to move at battlefield, so it becomes quite significant to kill or seriously hurt your enemy before he can came closer to you and do the same. In common, mage skills has better AOE and range of attack but doing a slightly less MATK damage than melee with same ATK value. But anyways it's useful to have good movement range too. Also having INT helps in either way, like resisting seal, being able to snatch more SP from foes with Absorb magic skill, ability to pierce Light Wall (Space cut) with decent damage and even get some increament of seal rate by yourself.

Still it's good to have:

  • Good HP (read as CON). Cause you have to sustain more damage on yourself even if you supposed to be at some distance from enemies, still reinforcements and ranged mobs attack can get you pretty fast.
  • Keep your MATK at high since you performing less damage than melee.

Unlike melee there is some difference in MATK skills between Fire and Water element which made for god knows why (see Earth Flaming / Molecular lightning). In case of other skills, WATER element has same MATK skills with same AOE and range. Though with some changes in name, colors and visual effects.

Mages becomes pretty good ranged damager when their final skill (Hell Fire / Hell Freeze) is maxed.

Fire magical skills

Water magical skills

Earth flaming / Molecular lightning

Icons Skill name AOE SP Max grade Total Skill Exp needed

Earth flaming
27 10 8,000

Earth flaming - Break 40 10 15,000

Perfect - Earth flaming 50 10 33,000
Description: Jumping in air and burning the ground around caster as long as targets.
Requirement:
  • Fire element character
  • Complete LV3 quest

Earth Flaming is a first skill of Fire element which allows to burn enemies all around you with good range. It's quite useful when you overcrowded or surrounded by mobs. Not that good in case of damage though. Skill separated into 3. Each has bit greater damage than previous and consumes more SP. All of them can be trained at same place where did you get it without additional battles. AOE shows how changes area of effect and range of skill at grade 1 and at max grade.

Icons Skill name AOE SP Max grade Total Skill Exp needed

Molecular lightning
11 10 8,000

Molecular lightning - Break 17 10 15,000

Perfect - Molecular lightning 24 10 33,000
Description: Summons sparkles and lightning strike on the target.
Requirement:
  • Water element character
  • Complete LV3 quest

Molecular lightning is a first skill of Water element which has cross-shaped AOE with a tiny range. Kind of useless in comparsion of Earth Flaming AOE and all. Damage isn't good too. Skill separated into 3. Each has bit greater damage than previous and consumes more SP. All of them can be trained at same place where did you get it without additional battles.

How to obtain it: read at ATK/MATK Skill Quest 1 section at Skill guide

Devil seal attack

Icons Skill name AOE SP Max grade Total Skill Exp needed
Devil seal attack
32 10 12,000
Devil seal attack - Break 43 10 21,000

Perfect - Devil seal attack 55 10 42,000
Description: Bombardment of square area on left or right from the caster.
Requirement:
  • Complete LV10 quest

Second skill of mages is Devil seal attack. Don't be misleaded by name of it, it doesn't do anything with actual "sealing" in commonly known meaning. It has quite good square AOE but a weird range. Could be performed to bomb area at left or right only. Unfair but for Water this skill has best AOE and sometimes serve as replace of Water's Frozen earth POW due to how low AOE it has. Skill separated into 3. Each has bit greater damage than previous and consumes more SP. All of them can be trained at same place where did you get it without additional battles. 

How to obtain it: read at ATK/MATK Skill Quest 2 section at Skill guide

Judicatory lightning

Icons Skill name AOE SP Max grade Total Skill Exp needed
Judicatory lightning
30 12 48,000
Judicatory lightning - Break 39 16 110,400

Perfect - Judicatory lightning 50 20 220,000
Description: Casting of few lightning columns upon the targets.
Requirement:

Judicatory Lightning is a third skill which becomes available to train once you have maxed two skills before. Performes scary lightning at good range with good AOE, Also damage from it is a bit higher than the skills before. Skill separated into 3. Each has bit greater damage than previous, consumes more SP and more grades to max it. All of them can be trained at same place where did you get it without additional battles.
 


How to obtain it: read at ATK/MATK Skill Quest 3 section at Skill guide

Meteorite / Avalanche

Icons Skill name AOE SP Max grade Total Skill Exp needed

Meteorite
60 10 693,000

Avalanche 60 10
Description: Summons the strong form of elemental magic to deal damage to ranged targets.
Requirement:

New grade of magic skills: Meteorite is version for Fire and Avalanche is for Water. Both of them has equal range, AOE and damage. Once you have maxed Judicatory Lightning and reached LV40 this skill is available to train. First version of this skill (v1) has same range and quite low AOE but damage is improved.  

 

How to obtain it: read at ATK/MATK Skill Quest 4 section at Skill guide

Perfect - Meteorite / Perfect - Avalanche

Icons Skill name AOE SP Max grade Total Skill Exp needed

Perfect - Meteorite
90 12 5,472,000

Perfect - Avalanche 90 12
Description: Summons the strong form of elemental magic to deal damage to ranged targets.
Requirement:

Within "Perfect" version  of Meteorite (v2)/ Avalanche (v2) range rises at max grade by +1 to each side. AOE still left the same but damage improved some more. Once you maxed out Meteorite [v1] / Avalanche [v1] and reached LV60 you are able to train this one.  

 

How to obtain it: read at ATK/MATK Skill Quest 5 section at Skill guide

Hell fire / Hell freeze

Icons Skill name AOE SP Max grade Total Skill Exp needed

Hell fire
120 12 9,120,000

Hell freeze 120 12
Description: Summons the hell strength of elemental magic to deal significant damage to ranged targets.
Requirement:

Ultimate ranged skills of mages. Those are summoning real hell power to deal a significant damage. To train it you have to reach LV70 and max out Perfect - Meteorite [v2] / Perfect - Avalanche [v2]. Hell skill's range at maximum grade is the same as v2 skills but AOE enlarged to 3x3 squares. Also damage is greatly increased.

How to obtain it: read at ATK/MATK Skill Quest 6 section at Skill guide